Name: Seth Bling
Occupation: YouTube Star
Gender: Male
Birth Day: April 3, 1987
Age: 38
Birth Place: Washington
Zodiac Sign: Aries
DOB in Roman: IV.III.MCMLXXXVII

Seth Bling

Seth Bling was born on 3 April 1987(38 years old) in Washington. Seth Bling is YouTube Star, Zodiac sign - Aries. More detail about Seth Bling given below.

About Seth Bling

Minecraft map maker and Let's Play commentator on YouTube also known as the King of Redstone who joined the MindCrack server in September of 2013. Seth Bling, his popular YouTube channel, has over 2 million subscribers.

Trivia

He posted his Minecraft inventions on Reddit.

Seth Bling before fame

Prior to YouTube, he worked for Microsoft's Xbox division. He was one of the earliest YouTube content creators, launching his channel on December 19, 2006.

Achievement of Seth Bling

On Reddit, he shared his Minecraft creations.

Salary 2020

Not known

Net Worth 2020

Undisclosed

Seth Bling family life

He was born and raised in Seattle, Washington.

Associations of Seth Bling

He became a member of the AviatorGaming series Bro Code.

Seth Bling Height, Weight & Physique Measurements

Weight in kg - N/A
Height N/A
Eye Color N/A
Hair Color N/A

Seth Bling Timeline

  • 2011

    In 2011, SethBling recreated Duck Hunt using freshly introduced bow-charging mechanics in Minecraft. Engadgetu0027s Jordan Mallory wrote that SethBlingu0027s replica "[manages] to capture the innocence and nostalgia of our 8-bit youths".

  • 2012

    SethBling started out programming his calculator in middle school and wrote "lots of" games throughout high school, including an MUD. SethBling wrote in 2012 that C# was his favorite programming language.In February 2012, SethBling recreated the 1964 toy Rock u0027Em Sock u0027Em Robots, which consists of a red and a blue robot, within Minecraft. Mike Fahey of Kotaku praised the mechanics and described the robots as "movable though somewhat janky".In March 2012, FVDisco and SethBling created Super Pirate Battle Royale, a Minecraft minigame for two teams where the goal is to sink the other teamu0027s ship using TNT. Also in 2012, SethBling created SkyGrid, a Minecraft map consisting of blocks only on every fourth coordinate in each axis.In September 2012, SethBling and survival map maker Hypixel, the creator of the popular server Hypixel, recreated gameplay, maps, and the eight player classes from the first-person shooter (FPS) Team Fortress 2, within Minecraft. Each player class has its own perks, and can be changed during the game. Minecraft creator Markus Persson called the recreations "the most fun and impressive" in a 2013 interview with CNET.

  • 2013

    In February 2013, SethBling made a mechanical bull in Minecraft. Also in February, SethBling recreated the 1981 arcade game Donkey Kong and its introductory cutscene in Minecraft. In the original Donkey Kong, players have to avoid falling barrels, but in SethBlingu0027s version, they have to avoid minecarts. Three months later, SethBling created an air hockey minigame for two players in Minecraft. It consists of a rink and an endlessly sliding object made of many minecarts.SethBling recreated the incremental game Cookie Clicker, released earlier in 2013. In 2014, SethBling recreated the sandbox video game Goat Simulator and the puzzle game Bejeweled in Minecraft. SethBling also recreated a spinning Stargate, a moving sand wave and the Microsoft Office assistant Clippy. In early 2014, SethBling wrote a pickpocketing plugin for Bukkit called BlingPickpocket. In May 2014, SethBling created a Minecraft portal which renders a portion of the other dimension behind it.

  • 2014

    In late 2014, SethBling and Minecraft YouTuber Cubehamster created a minigame called Missile Wars where players from two teams spawn missiles to break through the opposite teamu0027s wall. The idea came from having a fight between two Cubehamsteru0027s Mega Gargantuas, giant robots with cannons and "missile launchers". The robots could shoot flame arrows, launch TNT blocks and shoot down incoming missiles. After the Mega Gargantua fight, Cubehamster wanted them to "turn [it] into a game which focuses on firing missiles at each other and trying to blow them up". In Missile Wars, players receive items which they can use to spawn missiles, and blow up, stop and defuse incoming missiles. Players can jump on missiles and ride them across the playfield. Cubehamster said that "subtle techniques" involving missile mechanics had made the game popular. According to Cubehamster, Missile Wars was built in two weeks and thoroughly tested afterwards. The game was featured on Minecraft Realms.

  • 2015

    In 2015, SethBling created a Minecraft version of Splatoonu0027s Turf Wars mode. The Splatoon minigame is similar to the Wii U game, in that two teams of up to four players compete to paint as much of the ground and walls as possible in three minutes. SethBling got help from PyroPuncher because he had never played Splatoon on console. The Minecraft version features three of Splatoonu0027s main weapons.In 2015, SethBling worked with Verizon to create a web browser and to introduce text messaging and video calling functionality to Minecraft.In June 2015, SethBling wrote an artificial intelligence (AI) program called MarI/O that plays Super Mario World. The program is based on neuroevolution of augmenting topologies; thus, it generates neural networks using genetic algorithms. MarI/O is only given the level layout and the positions of obstacles, and is incentivized to emulate the fitness function moving as far to the right as possible, and as fast as possible. MarI/O tries 300 genomes per evolutionary generation, separated into species. Each genome produces a neural network, and only the most fit genomes are bred into the next generation. SethBling ran the program, and after 34 generations, which lasted 24 hours, MarI/O finished a level by spin-jumping through the entire level and avoiding all power-ups and enemies. MarI/O displays a graphical rendering of its underlying structure. A week later SethBling trained MarI/O to play Super Mario Bros. The program was not able to complete the first level of Super Mario Bros. because of complicated spatial movements required to jump over obstacles. MarI/O continuously played Super Mario Bros. for over 17 days.On 5 December 2015, SethBling acted as a coach in "Clash of Karts: Mario Kart 8", a one-hour eSports special on Disney XD.

  • 2016

    In 2016, SethBling made an interpreter for the programming language BASIC in Minecraft. Programming many Minecraft command blocks to run the interpreter took him two weeks. The interpreter is slow and its speed declines with continued use; that is because Minecraft has a clock rate of 20 ticks per second. For example, printing a single character with the interpreter takes 20 seconds. The build features a virtual keyboard; a whiteboard, which displays the code; and a programmable turtle, which can mine and place blocks.In late 2016, SethBling built an emulator for the 1977 home video game console, Atari 2600, in Minecraft. The emulator has 64 kB of functional random-access memory (RAM) which can be edited on the fly, and a functional 8-bit microprocessor based on the MOS Technology 6502; it also has functional and importable read-only memory (ROM). SethBling had the emulator run the original Atari 2600 read-only memory cartridges for the games Space Invaders, Pac-Man, and Donkey Kong. The ROM cartridge contains four kilobytes of data; each bit of RAM and ROM is represented by a Minecraft block. More than two thousand command blocks comprise the emulatoru0027s processor. The emulator is slow: the Assembly-based processor can complete only 20 instructions per second; in contrast, Atariu0027s processor can execute 510,000 instructions per second (0.51 MIPS). While the Atari 2600 renders graphics at 60 frames per second, SethBlingu0027s emulator renders graphics at 60 frames every four hours on a virtual screen. The emulator does not have a controller, so games cannot be played on it.SethBling created a resource pack for Minecraft Pocket Edition Alpha, which was released in October 2016. The "Add-On" was titled Castle Siege Battle and was criticized by Kotakuu0027s Robert Gurthrie for causing glitches.In March 2016, SethBling injected Flappy Bird-like code written by p4plus2 into unmodified Super Mario World RAM on a stock Super Nintendo Entertainment System with a stock cartridge, in under an hour. SethBling first extended the level timer and used a power-up incrementation glitch to allow external code to run. He added code to display Mariou0027s x-coordinate which acted as memory locations in the code he was writing. SethBling then created a bootloader to be able to launch the Flappy Bird-like code that he would later write into unused memory with precise Mario movements and spin-jumping. SethBling used two Super Multitap devices in order to use multiple controllers, which had several buttons pressed down. The arbitrary code execution setup that SethBling used was discovered by MrCheeze. Super Mario World had been modified to emulate other games before by automatically feeding pre-recorded controller input into the console via a computer, but SethBling was the first to do it exclusively by hand.

  • 2017

    SethBling holds a former world record for The Legend of Zelda: Breath of the Wild without use of in-game unlockable bonuses enabled by Amiibo figurines, saying in 2017 that using the unlockables is "seen by casual audience members as u0027cheatingu0027, but they also currently donu0027t affect the run that much." In 2017, SethBling told Kotaku, "When I touch a game, I want to understand it."In November 2017, SethBling built a recurrent neural network to play Super Mario Kart. He trained the program, MariFlow, with video footage in which he plays Super Mario Kart so that the program learns how to recover from dead-end situations. The video footage used for training MariFlow contains interactive sessions in which SethBling occasionally takes control of the character. MariFlowu0027s goal is to emulate the video footage as closely as possible during gameplay.SethBling and Cooper Harasyn placed a full hex editor and gameplay mods onto a stock Super Mario World cartridge in May 2017, only using standard controller inputs. Harasyn discovered an exploit that lets a player write data to 256-byte save files that are permanently stored on a Super Mario World cartridge. The data can be arranged so that the game is jailbroken every time it starts up. Harasyn and SethBling used the exploit to create a compact, on-screen hex editor, loadable from a save file. A player can edit the system RAM through the hex editor to alter the game state. In-game mods, such as support for the SNES Mouse and giving Mario telekinesis powers, can be written to a save file using the hex editor.

  • 2019

    In January 2019, SethBling sped up the Atari 2600 emulator to a rendering speed of one frame per second. It then took him around fifteen minutes to "technically" tie the world record of 5.57 seconds for the racing video game Dragster.In June 2019 Sethbling released his 1000th video on his YouTube Channel in which he showcased a genetic evolution simulator datapack.

  • 2020

    Until June 2020, SethBling held the world record of 41.35 seconds for the Credits Warp Any% speedrun category of Super Mario World. Players can use glitches to modify the gameu0027s RAM values, allowing them to write assembly code. When executed via arbitrary code execution, the code allows players to skip directly from the first level to the credits without having to defeat the gameu0027s boss. In 2015, SethBling was the first to execute the Credits Warp glitch on a home video game console, with a time of five minutes and 59 seconds, after Twitch streamer JeffW356 had successfully executed the glitch on an emulator. SethBling executed the glitch for the first time on console minutes after a Super Mario World world record was set without using arbitrary code execution. By successfully executing the glitch on a Super Nintendo console, SethBling validated the faster, emulator run by JeffW356. SethBling used four controllers via two Super Multitap devices to finish the game in under one minute. He left specific buttons on the controllers pushed down to manipulate memory bytes and write certain code. In the game, SethBling executed certain actions and pixel-precise moves like duplicating Yoshi blocks and launching a red shell at a specific pixel.

🎂 Seth Bling Next B'Day Count Down -
2026-04-03 : 3s